![]() ![]() Sound and music, like everything in this game is minimalistic. No “wasd” needed, there are some levels that need restart, “R” helps. At first the controls maybe feel awkward. The difficulty of levels is very well balanced and fair - it’ll get harder, but without a rush. Looks like I have fallen in love with good puzzle games. I'd love to recommend it, because of its interesting mechanic, but the level design is just dull, and it feels like the concept has been wasted and could have given so much more than this. I would have preferred controls based on the screen space, not the character's. ![]() When the character is upside-down, you still have to press left for him to go to his left, meaning to the right of the screen. One of the hardest points of the game are the controls. This strategy will carry you through most of the puzzles. A branch? I go right, if it doesn't lead to anything interesting, I'll go left next time. I only had to stop and think for around 5 puzzles, on the 50 this game offers. Instead, the game simply provides super-easy puzzles that can almost be beaten by brute-forcing them. Or at least, that's what he'd like you to do. It makes the player think about the environment before doing something: "Where should I go to be able to reach this cube?". The concept itself is interesting, it provides a new way to think about space, like in Portal makes you re-think the 3D world with portals. This game has the potential to be a great puzzler, with a unique mechanic, but it fails. ![]()
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